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To do that, you navigate through an invisible maze and complete minigame challenges. You have 3 minutes to rack up cash by pulling off trademark moves. The deal here is that you’re trying to earn some bucks, impressing Parisians on their lunch break. What could’ve amounted to a really bad joke is actually a clever little game. Now, with Mime Time, you’re a member of their silent gang. The Gist: Mimes, probably some of the most hated people on the planet. Highly recommended for neat freaks who need to feel the beat. So I guess there’s something good to come out of this, right? I mean, if I play this long enough, I’ll forget about the Jenga-fied pile of pint glasses building up in my sink.
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Rubbing out grease to the music keeps the water hot, and you up to your green elbows in Palmolive.
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Your job is to grab crud from the top of the stack, hold it over the sink, and scrub away grime to the rhythm. You’re a funky, dishwashing dinosaur-thing. The Gist: A game where you do the dishes? Yeah, I know, sounds about as much fun as…well…doing the dishes, but Dish Washington was among the top nodworthy games for the 2009 IGF student projects. Okay, back to my cab ride…and the rest of the weirdness. Want to play ’em? All you need is Half-Life 2 with Steam, plus the FRAPS video codec to see some of the intro videos (but I don’t believe FRAPS is required). I’ve found some really odd Half-Life 2 mods that, coincidentally, all came from the same academic program: the National Academy of Digital, Interactive Entertainment in Denmark ( DADIU, in their native tongue). However, I wanted to showcase a couple of my own picks.
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To wit, the 2009 Independent Games Festival recently announced the ten student-showcase winners, some of which are based on mods. The mod scene also happens to be a breeding ground for tomorrow’s great game designers. (In fact, I highly recommend that you check out Mod DB for a huge selection of game mods.) That means lots of extra, free games derived from what you’ve already bought. Old-school gaming nerds crafted game levels, weapons, character models–heck, entire games have been built using the guts of game engines for ages. What the heck is a mod? User-created game content–it’s been around since long before YouTube ever made do-it-yourself entertainment a household concept. I’m playing Karma Cab–a goofball mod for Half-Life 2. Nope, this isn’t some deleted scene from the end of Slumdog Millionaire. So a fat pig jumps into my cab, and then he busts out into song while I carve through city streets.
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